Patch 0.3.9
Patch 0.3.9 is here, finally! It’s been a busy last two months since the previous patch, not just working on the game but real life work as well. I recently started in a new full time job at a nursing home which has been interesting to say the least.
This update brings a lot of QoL improvements to the game, along with the long missing female sprites for characters. These sprites were a huge undertaking, as I had to create new sprites not just for bodies, but also clothes, hair, armor and setting up holding points for weapons and shields. The amount of work was honestly a bit demotivating, but alas. You might expect some visual glitches with it however, so if you find anything, report it either in the comment section of this post or over on the Discord server.
Let’s jump further into the most notable new features of this patch!
Picking Locks
The lockpicking minigame is overhauled to be a bit more difficult and actually use the Lockpicking skill, unlike before where it was instead based on your Dexterity stat if you could pick the lock or not. Now you also have to activate a pin to send it up, and then activate it again when it’s at the top position to lock it in place. Failing to do so breaks your lockpick.
Gone Fishin’
The fishing minigame is overhauled as well, as you can see in the GIF. You have to keep the fish inside the green box until the bar on the right is filled, then you can reel it in. Bodies of water across the world have also been filled with different species of fish.
Throwing Dice
I’ve also added a new dice minigame which can be played in taverns throughout the world, which also replaces an old one where you’d have to guess which number the dice would land on. It wasn’t all that great. So now, you can instead play a dice game called “Cee-Lo”. The goal is to score double or triple dice, where the one who has the highest score wins.
A proper showcase
Last but not least, I’ve finally gotten around to recording and putting together a trailer for Wanderboots!
Now that we’re done with the most major new stuff in this patch, here’s the full patch notes:
Known Issues
- The buttons to sort the item list have been temporarily disabled due to them crashing the game under certain circumstances. Functionality will be restored once I figure out how to fix it.
- Some sprites may be misaligned.
- Some characters might have a male body even though they should be female.
Added
World
- Lots of new fishing spots with different types of fish in them based on the environment.
- New dungeon: Dark Tower in Uspya.
Systems
- Items can be removed from the shopping cart by double clicking them without having to restart the trading session.
- Fishing system v2.
- A new dice game that can be played in taverns, based on the dice game “Cee-Lo”.
- Artisan skill.
- Replaces the Leatherworking skill to be a more generalized crafting skill. Cutting gems, cutting planks, spinning yarn and the like gives you XP in this skill.
Gameplay Stats
- Fish caught.
Items
- New fish types:
- Rainbow Fish
- Butterflyfish
- Lobster
- Eel
- New potion:
- Bear Mixture
- Purchasable/findable recipes for:
- Antipoison
- Stoneskin Potion
- Bear Mixture
Audio
- New sound effects related to lockpicking.
- New damage sounds depending on NPC and character gender.
- Randomized bird chirps in forest maps.
Misc
- Help button to lockpicking interface.
- Ability to sharpen weapons at grindstones for increased damage. Higher Smithing skill increases the damage bonus.
- Made all clocks dynamically update with hour and minute arms.
- Added another arm to the sleep interface that marks the hour you’ll wake up at.
- Ingot icons to the smithing interface when selecting which material to work with.
- Total Skill Level to the skills overview interface.
Changed
Graphics
- Updated statistic icons to higher resolution and added more color.
- Updated skill icons to higher resolution and added more color.
- Updated custom marker icon on the map screen to a higher resolution.
World
- Adjusted lighting in several indoor locations.
- Visual updates to Upper Nagana.
- Updated some location names when saving the game. This means some maps shouldn’t show the ID of the map, but a proper name (EG “Forest” instead of “f 3,4”)
Items
- Balanced some item prices.
Interfaces
- Updated lockpicking interface.
- Updated graphics for category selector buttons with more color and higher resolution graphics for all interfaces, including the top bar buttons.
Misc
- Added a bunch of new names to the random names list when creating a new character for both male and female characters.
- Renamed “Leatherworking” skill to “Artisan” to make it more broad.
Fixed
Systems
- Containers opened with lockpicks would become locked again if all items weren’t taken out.
- Unlocked containers would become locked again after loading a saved game.
- A few instances where the old dialog system was still in use.
- Status effects, such as increased strength, would not apply in the damage formula when fighting animals.
World
- Some collision issues in the Upsya Wizard Tower.
- Being unable to walk through the door to the Fiks Bakery.
- Weather effects sometimes played inside the player house after creating a new character.
- Glitched lighting in the first floor of Blackrock Keep.
- Error when leaving the Oaksprings General Store.
Graphics
- Plateskirt walking sprites.
- Weapon sprite disappearing when facing left/right and attacking close to a wall.
Interface
- Crash when clicking “Cancel” in the character creator.
- The close button in the lockpicking interface was not selectable.
- Some interface elements which had Pixel Perfect cursor selection where it wasn’t needed, slightly improving performance.
- Layering issue when opening a book for reading.
- Layering issue when opening a map and transitioning to the Map Screen.
- Wrong fonts used in the Alchemy interface.
- Interface names in the pause menus should now be properly displayed.
- Custom marker icon being offset while in full screen at higher resolutions than 1280x720.
- Error when pressing the Use Magic key binding while in the map screen.
- It’ll now correctly show the Place Custom marker interface when pressed.
Items
- Cheese price and missing category type.
- Rune of Teleportation icon being smoothed.
Misc
- Some typos in Achievement descriptions.
- Error when checking if an Actor has a ranged weapon.
- Footstep sounds should now play more consistently.
Files
Get Wanderboots
Wanderboots
Status | Canceled |
Author | Partysofa |
Genre | Role Playing |
Tags | 2D, Action RPG, Character Customization, Crafting, Loot, Magic, Medieval, Open World, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Patch 0.3.12Jun 24, 2021
- Progress Report: MayMay 29, 2021
- Progress Report: AprilMay 01, 2021
- Progress Report: MarchMar 27, 2021
- Patch 0.3.11Feb 23, 2021
- Patch 0.3.10Sep 25, 2020
- Patch 0.3.8Jun 02, 2020
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