Two weeks of beta
This is a cross post from my development blog, partysofa.net
Two weeks of Tales' beta is almost over. The feedback has been amazing, and way above any expectations I could ever have imagined. Over the week it has received over 150 views and over 60 downloads. Thank you all so much for taking the time to play and a massive thanks to those who have reported bugs. And last but not least, thank you so much to those who have donated to the development, even when you could have gotten the game for free. You people rock! It gives me the willpower to keep working on it.
Since Itch has its new feature with Devblogs, that's where I'll be posting the patch notes. This blog will instead be more focused on the content to come, plans and more in depth posts about what is currently going on with the development. Down below you'll see some of the plans that are made for future content, coming out later this year.
New region - Cafror
The current region, alongside Uspya, to be developed is the region of Cafror to the south west. So far the general map layouts are more or less complete and waiting to be filled with crafting materials, NPC's, quests, items and the whole package. The region consists of a total of 19 overworld maps, so it is a little smaller than Uspya in terms of overworld pixels, which is currently 36 overworld maps (each being 40x30 tiles or 1280x960 pixels)
Custom built house
Building your own house in games is fun. And because of that, I'm currently prototyping a custom housing system that will allow you to draw out walls for your own house in Tales of Astya. It's far from done of course, but you can expect to hear more about it in the coming weeks.
Different ships sailing from port to port
Currently there's only one ship in the game, and it only sails to one destination. The plan is to expand this to have more ships that sail between the ports so you don't see the same ship names every time you visit a place. Not a massive thing and not really noticeable, but it adds a little more depth to the world which is always nice.
That's all for this post. Before it ends, there should also be a new patch coming out this week, expanding and fixing the crafting systems in the game considerably with new recipes, ingredients and places to perform the crafting. Until then, have a good one!
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